Cognitive Architecture: Canonical Domain Analysis
Status: Canonical reference. Full 12-step methodology analysis. The functional surface domain of the cognitive information substrate — what one mind DOES, analogous to organism architecture (what one organism does) and application architecture (what one application does).
Domain kind (R1): Observable-surface domain. Cognitive architecture describes the observable capabilities produced by the cognitive substrate, the same way organism architecture describes observable capabilities produced by biology.
Builds on: analysis-cognitive-substrate.md (cognitive substrate {Rp,Ct,As,Sq,Sy,Ev} — canonical), v1_revision/v1_biology_domain_analysis/bio_v2/exploration-cognitive-information-system-full-analysis.md (initial sketch), v1_revision/v1_biology_domain_analysis/bio_v1/organism-architecture.md (parallel surface domain)
Parallel to: v1_revision/v1_biology_domain_analysis/bio_v1/organism-architecture.md (biology → organism arch), entity_domain_analysis/analysis-application-architecture.md (entity system → app arch)
Extended by: exploration-social-position-and-cognitive-trajectories.md (social position shapes which CA primitives develop — 2.5× range from same substrate, five cognitive niche profiles)
Note: Canonicalized from v1_revision/v1_biology_domain_analysis/bio_v2/individual-cognitive-architecture.md. Content unchanged — v1 analysis confirmed by subsequent chain work.
Step 1 — Information Gathering
1.1 What is being analyzed
The functional output of a fully developed cognitive information substrate. Not the cognitive machinery (that's the substrate: {Rp,Ct,As,Sq,Sy,Ev}), but what that machinery PRODUCES as observable capability — what one mind CAN DO.
This is the same substrate/surface split as:
- Biology {G,T,R,P,Reg,Mem} → Organism Architecture {Mo,Me,Dv,Rp,Ho,Sn,Rs,Df,Cm}
- Entity System {E,I,T,M,X,P} → Application Architecture {D,Sc,Re,Mu,Ra,Cn,Vs,Co,Au}
1.2 Relevant literature
- Cognitive psychology: Kahneman (dual process), Sternberg (triarchic intelligence), Gardner (multiple intelligences), Baddeley (working memory model)
- Developmental psychology: Piaget (cognitive stages), Vygotsky (zone of proximal development), Erikson (psychosocial development)
- Personality psychology: Big Five (OCEAN), self-concept theory, identity development (Marcia)
- Social cognition: Theory of mind (Premack & Woodruff), empathy (de Waal), social intelligence (Goleman)
- Decision science: Prospect theory (Kahneman & Tversky), bounded rationality (Simon), naturalistic decision-making (Klein)
- Creativity research: Wallas (4 stages), Csikszentmihalyi (flow), Guilford (divergent thinking)
- Skill acquisition: Dreyfus model (novice→expert), deliberate practice (Ericsson), motor learning
- Philosophy of mind: Dennett (intentional stance), Bratman (planning theory of intention), Frankfurt (hierarchical desires)
1.3 What every human mind does
Regardless of culture, era, or individual differences, every neurotypical adult human mind:
- Maintains a structured understanding of the world
- Makes decisions and initiates actions
- Performs learned skills with automaticity
- Communicates internal states to others through language
- Organizes future behavior toward goals
- Assesses situations against standards and values
- Generates novel ideas, solutions, and expressions
- Models other minds and navigates social relationships
- Maintains a sense of self across time
Step 2 — Domain Kind (R1)
Observable-surface domain. Individual cognitive architecture is the observable surface of the cognitive information substrate — what minds DO, not how they process information internally. This parallels organism architecture (what organisms DO, not molecular biology) and application architecture (what apps DO, not entity system internals).
Step 3/3b — Primitives and Partial Levels
Nine primitives:
3.1 Knowledge (Kw)
Definition: Structured world model — accumulated declarative and conceptual understanding of how things are, how they work, and how they relate. The mind's MAP of reality.
Not raw data storage (that's Rp at the substrate level). Knowledge is ORGANIZED understanding — categorized, associated, connected, retrievable, updateable. It's what you KNOW, not how you know it.
Partial levels:
| Level | Description | Example |
|---|---|---|
| Kw0 | No structured knowledge | Newborn — sensory experience without organization |
| Kw1 | Practical knowledge | Knowing what's food, what's dangerous, how to navigate home territory. Direct experience only. Typical of toddlers, many animals. |
| Kw2 | Categorical knowledge | Organized knowledge of types — kinds of animals, tools, people, weather. Can classify novel instances. Typical school-age child. |
| Kw3 | Systematic knowledge | Knowledge organized into explanatory systems — understanding WHY things work. Causal models. Domain expertise. Professional competence. |
| Kw4 | Theoretical knowledge | Abstract frameworks that organize and predict — scientific theories, philosophical systems, mathematical structures. Can reason about domains never directly experienced. |
| Full Kw | Meta-knowledge | Knowledge about knowledge — epistemology, methodology, how to evaluate claims, how to learn new domains, understanding the limits of one's own knowledge. Knows what it doesn't know. |
Phase transition: Kw2→Kw3. Systematic understanding. Below: knowledge is organized by WHAT (categories, facts, classifications). Above: knowledge is organized by WHY (causal mechanisms, explanatory models). This is where knowledge becomes GENERATIVE — you can predict novel situations by applying causal understanding rather than just recognizing familiar categories. Corresponds roughly to Piaget's concrete→formal operational transition.
3.2 Skill (Sk)
Definition: Procedural capability — the ability to DO things effectively. Knowing HOW, not knowing THAT. Includes motor skills, cognitive skills, social skills, creative skills.
Distinct from Knowledge: amnesic patients can learn new skills (Sk intact) while unable to form new memories (Kw impaired). You can know everything about violin playing (Kw4) and be unable to play (Sk0 for violin).
Partial levels:
| Level | Description | Example |
|---|---|---|
| Sk0 | No learned skill | Reflexive/innate behavior only. Newborn grasping. |
| Sk1 | Basic learned procedures | Can follow simple sequences with conscious attention. Learning to walk. Learning to use a spoon. Novice at any domain. |
| Sk2 | Competent execution | Can perform in familiar situations without constant attention. Driving a car after a year. Conversational level in second language. Dreyfus "competent." |
| Sk3 | Proficient performance | Can handle novel situations by adapting known patterns. Experienced professional. Fluent bilingualism. Dreyfus "proficient." |
| Sk4 | Expert performance | Intuitive mastery — reads situations holistically, acts without conscious deliberation. Master craftsperson, virtuoso musician, expert surgeon. Dreyfus "expert." |
| Full Sk | Transcendent skill | Creates new techniques, teaches and systematizes for others, pushes the boundaries of what's possible. Invents new ways of doing. Master who transforms the field. |
Phase transition: Sk2→Sk3. Adaptation. Below: can execute known procedures in known situations — fails when situation is novel. Above: can ADAPT — recognizes when standard procedures don't apply and modifies approach. This is where skill becomes INTELLIGENT rather than merely competent.
3.3 Decision (Dc)
Definition: Action selection and commitment — evaluating options, choosing among them, and committing to action. Resolving uncertainty into directed behavior.
Distinct from Judgment (Jd): judgment evaluates — decision ACTS. You can judge a situation (Jd) without deciding what to do (Dc). And you can decide (Dc) without careful judgment (impulsive decision).
Partial levels:
| Level | Description | Example |
|---|---|---|
| Dc0 | No decision capacity | Automatic/reflexive only. Stimulus-response. |
| Dc1 | Binary choice | Can choose between two options — approach or avoid, yes or no. Infant preference behavior. |
| Dc2 | Multi-option choice | Can evaluate and choose among multiple options. Consumer choice, career decisions. |
| Dc3 | Trade-off resolution | Can weigh competing values and make principled trade-offs. Risk-benefit analysis, ethical dilemmas with competing obligations. |
| Dc4 | Strategic decision | Can make decisions that account for others' decisions — game-theoretic, considering response and counter-response. Negotiation, competitive strategy. |
| Full Dc | Transformative decision | Can make decisions that change the decision-maker's own values or identity. Choosing to become a different kind of person. Life-redefining commitment. Frankfurt's "second-order desires." |
Phase transition: Dc2→Dc3. Trade-off resolution. Below: choose the best option from a single value dimension (which tastes better, which costs less). Above: weigh COMPETING values (safety vs freedom, justice vs mercy, short-term vs long-term). This is where decision becomes genuinely HARD — not because information is missing but because values conflict.
3.4 Planning (Pl)
Definition: Goal-directed temporal organization — constructing sequences of action aimed at achieving future states that don't currently exist. Looking ahead and organizing behavior accordingly.
Distinct from Skill (Sk): skills are KNOWN procedures. Planning constructs NOVEL sequences for specific goals. Skilled action follows established patterns; planning creates new ones.
Partial levels:
| Level | Description | Example |
|---|---|---|
| Pl0 | No planning | Reactive behavior only — responds to current situation without anticipation. |
| Pl1 | Single-step anticipation | Can prepare one step ahead — getting a tool before starting a task. Toddler getting a chair to reach a cookie. |
| Pl2 | Multi-step planning | Can construct a sequence of actions toward a goal — following a recipe, planning a trip with multiple stops. |
| Pl3 | Contingency planning | Can plan for multiple outcomes — if X happens, do A; if Y happens, do B. Includes risk assessment. Project management. |
| Pl4 | Hierarchical planning | Can construct plans with sub-goals that serve super-goals — career planning (decade-scale), organizational strategy. Plans within plans. |
| Full Pl | Adaptive planning | Can plan how to PLAN — meta-planning. Choosing methodologies, designing planning processes, creating institutions for long-term coordination. |
Phase transition: Pl2→Pl3. Contingency. Below: plans assume a single path — if anything unexpected happens, the plan fails. Above: plans INCORPORATE uncertainty — they branch based on conditions. This is where planning becomes ROBUST rather than merely sequential.
3.5 Communication (Co)
Definition: Symbolic externalization and exchange — making internal states available to others and receiving others' externalizations. The INDIVIDUAL'S capability for symbolic exchange, not the cultural system of language.
The cognitive substrate's Sy (symbol) is the capacity for arbitrary signs. Communication (Co) at the surface level is the FUNCTIONAL USE of that capacity for specific communicative purposes.
Partial levels:
| Level | Description | Example |
|---|---|---|
| Co0 | No intentional communication | Unintentional signals only — crying, facial expression without communicative intent. |
| Co1 | Intentional simple communication | Pointing, requesting, rejecting. Communicating WANTS. Pre-linguistic or single-word stage. |
| Co2 | Narrative communication | Can tell a story, explain a sequence, describe a situation. Can communicate about absent or past things. Basic conversational ability. |
| Co3 | Persuasive communication | Can argue, convince, negotiate. Adjusts message to audience. Can communicate abstract ideas. Rhetoric, teaching, marketing. |
| Co4 | Precise communication | Can communicate unambiguously about complex, abstract topics. Technical writing, legal drafting, scientific publication. Minimizes misinterpretation. |
| Full Co | Generative communication | Can create new forms of communication — invent terminology, develop notation systems, create artistic languages, establish communication protocols for novel domains. |
Phase transition: Co2→Co3. Audience modeling. Below: communicate FROM your own perspective — say what you know/want. Above: communicate FOR the listener — model what they know, what they need, what will convince them. This is where communication becomes STRATEGIC rather than merely expressive.
3.6 Judgment (Jd)
Definition: Situation assessment against standards — evaluating what's true, good, right, appropriate, wise. Applying normative criteria to specific cases.
Distinct from Decision (Dc): judgment assesses, decision acts. Distinct from Knowledge (Kw): knowledge stores facts, judgment evaluates them. A judge evaluates (Jd); a jury decides (Dc); a lawyer knows the law (Kw).
Partial levels:
| Level | Description | Example |
|---|---|---|
| Jd0 | No judgment | No normative evaluation — everything is equivalent. |
| Jd1 | Preference judgment | Good/bad based on personal experience — "I like this" / "this hurts." Hedonic evaluation applied to situations. |
| Jd2 | Conventional judgment | Right/wrong based on social rules — "you should share" / "stealing is wrong." Follows community standards. Kohlberg's conventional morality. |
| Jd3 | Principled judgment | Right/wrong based on abstract principles — justice, fairness, rights, utility. Can evaluate whether conventions THEMSELVES are right. Kohlberg's post-conventional. |
| Jd4 | Contextual judgment | Can apply principles flexibly to context — recognizes when principles conflict, when exceptions are warranted, when context changes what's right. Practical wisdom (phronesis). |
| Full Jd | Meta-judgment | Can evaluate the evaluation framework itself — philosophical ethics, epistemology, asking "what makes a standard valid?" Judging judgment. |
Phase transition: Jd2→Jd3. Principled reasoning. Below: judgment follows conventions — what the community says is right. Above: judgment follows PRINCIPLES — abstract standards that may override convention. This is where judgment becomes AUTONOMOUS rather than socially derivative. Corresponds to Kohlberg's conventional → post-conventional transition.
3.7 Creativity (Cr)
Definition: Novel production — generating representations, solutions, artifacts, or expressions that are new (not merely retrieved from memory) and valuable (not random noise). The mind's capacity to produce what didn't exist before.
Distinct from Knowledge (Kw): knowledge stores and retrieves existing information. Creativity GENERATES new information. Distinct from Skill (Sk): skill executes known procedures. Creativity produces novel procedures or products.
Partial levels:
| Level | Description | Example |
|---|---|---|
| Cr0 | No creative output | Purely reproductive — can only repeat what was learned. |
| Cr1 | Recombinative creativity | Can combine existing elements in new ways — a child making up a story by combining known characters and events. Brainstorming. |
| Cr2 | Exploratory creativity | Can systematically explore a possibility space — trying variations, iterating, refining. Design thinking. Scientific hypothesis generation. |
| Cr3 | Transformative creativity | Can change the rules — redefine the problem space, introduce new concepts, see things from radically different perspectives. Paradigm shifts. Artistic innovation. |
| Cr4 | Domain-creating creativity | Can create new domains — invent new fields, new art forms, new ways of thinking. The kind of creativity that produces entirely new areas of human activity. |
| Full Cr | Meta-creativity | Can create new methods for being creative — inventing creative processes, building tools for creativity, systematizing innovation. Design of design methods. |
Phase transition: Cr1→Cr2. Systematic exploration. Below: creativity is opportunistic — novel combinations happen but aren't directed. Above: creativity is SYSTEMATIC — the mind deliberately explores possibility spaces, testing variations and evaluating results. This is where creativity becomes a METHOD rather than a happy accident.
3.8 Social Intelligence (Si)
Definition: Other-mind modeling and social navigation — understanding what others think, feel, and intend; navigating social relationships; coordinating with others; managing social perception.
Distinct from Communication (Co): communication is SENDING/RECEIVING information. Social intelligence is MODELING others' internal states and NAVIGATING social dynamics. You can communicate (Co3) without understanding the listener's mental state (Si2). And you can understand someone's state (Si3) without communicating about it.
Partial levels:
| Level | Description | Example |
|---|---|---|
| Si0 | No social modeling | Others treated as objects — no attribution of internal states. |
| Si1 | Emotion reading | Can detect others' emotional states from facial expression, body language, tone. Empathic resonance. Present in many social mammals. |
| Si2 | Intention attribution | Can infer what others WANT and what they're TRYING to do. "She's reaching for the cup." Understanding goals and desires. |
| Si3 | Belief attribution | Can represent what others BELIEVE, including false beliefs. "He thinks the ball is in the box, but I moved it." Full theory of mind. |
| Si4 | Strategic social modeling | Can model others modeling you — "She knows that I know that she's lying." Recursive social reasoning. Political savvy, negotiation, social manipulation. |
| Full Si | Systemic social understanding | Can model social SYSTEMS — institutional dynamics, cultural patterns, power structures, how groups behave differently from individuals. Sociological and anthropological insight. |
Phase transition: Si2→Si3. False belief attribution. Below: model what others WANT (desires, intentions) but not what they BELIEVE differently from you. Above: model others' BELIEFS as potentially different from your own — including wrong. This is the classic theory-of-mind transition (typically ~4-5 years in children). It's where social intelligence becomes REPRESENTATIONAL rather than just empathic.
3.9 Identity (Id)
Definition: Self-model and continuity — the mind's representation of ITSELF across time. Includes self-concept (who am I?), autobiography (what have I experienced?), values (what do I care about?), agency (what can I do?), and narrative self (what's my story?).
The self-referential primitive. Analogous to self-description in biology (DNA encoding its own regulatory system) and entity system (types describing themselves). Every information substrate has a self-referential primitive.
Partial levels:
| Level | Description | Example |
|---|---|---|
| Id0 | No self-model | No self-other distinction. Very early infancy. |
| Id1 | Body self | Distinguishes self from non-self physically. Mirror self-recognition (~18 months in humans, also great apes, dolphins, elephants, magpies). |
| Id2 | Social self | Self defined by social roles and relationships — "I am a student," "I am Maria's friend." Identity through group membership. Childhood-early adolescence. |
| Id3 | Autonomous self | Self defined by personal choices, values, and commitments — "I believe X," "I chose Y." Identity through individual agency. Erikson's identity achievement. |
| Id4 | Narrative self | Self as a story across time — coherent autobiography integrating past, present, anticipated future. Understanding how one BECAME who one is. McAdams' narrative identity. |
| Full Id | Reflective self | Self that questions and revises its own identity — can examine its own values, question its own narrative, choose to become different. Self-transformation as capacity. |
Phase transition: Id2→Id3. Autonomy. Below: identity is defined by others — your group, your role, your relationships tell you who you are. Above: identity is defined by YOU — your choices, your commitments, your values, independent of social assignment. This is the adolescent identity crisis — the transition from received identity to constructed identity.
Step 4 — Dependencies
Kw → (nothing; hub)
Sk → Kw (skills require knowledge of what to do and when)
Dc → Kw (decisions require knowledge of options and consequences)
Pl → Dc (planning requires making decisions at each step)
Co → Kw (communication requires something to communicate about)
Jd → Kw (judgment requires knowledge of standards and situations)
Cr → Kw (creativity requires knowledge to recombine)
Si → Kw (social intelligence requires knowledge of social patterns)
Id → Kw (identity requires knowledge of self and world to construct self-model)
Internal dependencies beyond Kw:
Pl → Dc (planning requires decision at branching points)
No other strict dependencies among the non-hub primitives. This creates a FLAT structure — Kw as hub, Pl depending on Dc, everything else depending only on Kw.
DAG:
Kw (hub — no dependencies)
├── Sk
├── Dc ← Pl
├── Co
├── Jd
├── Cr
├── Si
└── Id
Step 5 — Coherent Sub-lattice
With 9 primitives, total space = 2^9 = 512.
Kw must be present for anything else. Given Kw, the remaining 8 primitives are almost independent (only constraint: Pl requires Dc).
Subsets of 8 remaining primitives = 2^8 = 256. Invalid: Pl present without Dc = 2^6 = 64. Valid subsets with Kw: 256 - 64 = 192. Plus: {} (empty set) = 1. Total: 193 coherent subsets.
Filter: 193/512 = 37.7%.
This is the LOOSEST filter of any domain analyzed:
| Domain | Filter |
|---|---|
| Biology | 12.5% |
| Organism architecture | 15% |
| Chemistry | 20% |
| Environment | 17% |
| Cognitive substrate | 27% |
| Individual cognitive architecture | 37.7% |
The loose filter reflects REAL cognitive diversity. Unlike biology (where you can't have adaptive immunity without organized genome) or organism architecture (where you can't have ND3 without Mem3), cognitive capabilities CAN develop largely independently. You CAN be highly creative (Cr4) with poor planning (Pl1). You CAN have excellent social intelligence (Si4) with minimal systematic knowledge (Kw2). The few dependencies that exist (Pl→Dc, everything→Kw) are loose.
Step 6 — Pair Analysis
C(9,2) = 36 pairs.
Heavy pairs:
| Pair | Name | Content | Why heavy |
|---|---|---|---|
| Kw-Sk | Knowledge-skill integration | Understanding + competence = expertise | Expert performance requires BOTH conceptual understanding AND procedural mastery. Doctors, engineers, craftspeople. |
| Kw-Jd | Knowledge-judgment | Informed assessment | You can't judge what you don't understand. Deep knowledge enables nuanced judgment. Scholars, judges, scientists. |
| Kw-Cr | Knowledge-creativity | Informed innovation | Creative breakthroughs require deep domain knowledge (Simonton, Csikszentmihalyi). Ignorant novelty is noise, not creativity. |
| Dc-Pl | Decision-planning | Strategic action | Plans require decisions; complex decisions require planning. Management, military strategy, project leadership. |
| Dc-Jd | Decision-judgment | Wise choice | Good decisions require good judgment of consequences. Good judgment without decision is impotent. Leadership, ethics-in-action. |
| Co-Si | Communication-social intelligence | Effective social exchange | Communication that works requires modeling the audience (Si). Social intelligence expressed through communication. Diplomacy, therapy, teaching. |
| Co-Kw | Communication-knowledge | Teaching and sharing | Transmitting knowledge requires communication skill. Deep knowledge needs communication to become cultural. Education, science communication. |
| Cr-Sk | Creativity-skill | Artistic mastery | Creative vision requires skilled execution. A composer who can't notate, a designer who can't draw. Craft + vision = masterwork. |
| Si-Id | Social intelligence-identity | Self in relation to others | Identity is partly constituted by social relationships. Social intelligence informs identity development. Self-knowledge through others. |
| Jd-Id | Judgment-identity | Values and integrity | Identity includes values; judgment applies values. Integrity = alignment of judgment and identity. Moral character. |
| Pl-Sk | Planning-skill | Competent execution of plans | Plans fail without skills to execute. Skills without plans are directionless. Professional practice. |
| Si-Jd | Social intelligence-judgment | Social judgment | Judging social situations — who's trustworthy, what's fair, how groups should be structured. Social ethics, political wisdom. |
Additional heavy pairs missed in first pass:
| Pair | Name | Content | Why heavy |
|---|---|---|---|
| Kw-Dc | Informed decision | Knowledge of options, consequences, context enables decisions. Every meaningful decision requires knowing things. Every knowledge pursuit involves decisions. | Medical diagnosis, strategic planning, personal life choices — all require deep Kw+Dc. |
| Kw-Si | Social knowledge | Understanding social dynamics, cultural contexts, who knows what. Social knowledge is a major domain of Kw. Si requires Kw of norms, expectations, social patterns. | Teaching, diplomacy, therapy, leadership — all require Kw about people + Si about their states. |
| Dc-Si | Strategic social action | Deciding what to do based on understanding of others' states, intentions, likely responses. | Negotiation, leadership, parenting, conflict management — social decisions require social understanding. |
15 heavy pairs out of 36 (42%). This is on the higher end of the normal range (~33-47%), reflecting the tight integration of cognitive capabilities.
Light pairs:
| Pair | Why light |
|---|---|
| Sk-Id | Skills don't strongly define identity (some overlap in "professional identity") |
| Cr-Dc | Creativity and decision-making are largely independent processes |
| Cr-Si | Creative and social capabilities largely independent |
| Pl-Si | Planning and social intelligence largely independent |
| Pl-Jd | Planning and judgment interact but weakly |
| Pl-Id | Planning and identity weakly coupled |
| Cr-Id | Creativity and identity weakly coupled (some overlap in "creative identity") |
| Sk-Si | Skills and social intelligence largely independent |
| Sk-Jd | Skills and judgment largely independent |
| ... | (remaining pairs are moderate or light) |
Step 7 — Core Triad
7.1 Identifying all-heavy triads
With 15 heavy pairs, multiple candidate core triads exist (all three internal pairs heavy):
| Triad | Pairs | All heavy? | Interpretation |
|---|---|---|---|
| {Kw, Jd, Si} | Kw-Jd ✓, Kw-Si ✓, Si-Jd ✓ | YES | Wisdom — deep knowledge + sound judgment + understanding of people |
| {Kw, Dc, Jd} | Kw-Dc ✓, Kw-Jd ✓, Dc-Jd ✓ | YES | Rational agency — informed, principled decision-making |
| {Kw, Dc, Si} | Kw-Dc ✓, Kw-Si ✓, Dc-Si ✓ | YES | Strategic agency — knowing, deciding, with social awareness |
| {Kw, Co, Si} | Kw-Co ✓, Kw-Si ✓, Co-Si ✓ | YES | Pedagogical — knowing, communicating, understanding the audience |
| {Kw, Cr, Sk} | Kw-Cr ✓, Kw-Sk ✓, Cr-Sk ✓ | YES | Creative mastery — knowledge + innovation + execution |
| {Si, Jd, Id} | Si-Jd ✓, Si-Id ✓, Jd-Id ✓ | YES | Moral personhood — social understanding + principles + self-knowledge |
| {Dc, Si, Jd} | Dc-Si ✓, Dc-Jd ✓, Si-Jd ✓ | YES | Practical wisdom — deciding with social and moral insight |
Seven all-heavy triads. This is MORE than typical — biology's organism architecture has ~3, the entity system has ~3. The abundance reflects the flat dependency structure and high heavy-pair percentage (42%).
7.2 Selecting the core triad
Named triangle test: Which triad appears directly as a named load-bearing composition?
- {Kw, Jd, Si} = "Wisdom" — YES, directly named ✓
- {Kw, Cr, Sk} = "Creative mastery" — YES, directly named ✓
- {Dc, Jd, Id} = "Moral agency" — YES, directly named ✓
- Others are not directly named as a single triangle
Hub coverage test: Kw (hub primitive) appears in 5 of 7 candidate triads. Any core triad should include Kw.
Triangle concentration test: Named triangles per candidate:
| Triad | Directly named? | Members' total appearances in all 7 named triangles |
|---|---|---|
| {Kw, Jd, Si} | YES ("Wisdom") | Kw(4) + Jd(3) + Si(3) = 10 |
| {Kw, Dc, Jd} | No | Kw(4) + Dc(2) + Jd(3) = 9 |
| {Kw, Dc, Si} | No | Kw(4) + Dc(2) + Si(3) = 9 |
| {Kw, Cr, Sk} | YES ("Creative mastery") | Kw(4) + Cr(2) + Sk(2) = 8 |
{Kw, Jd, Si} has the strongest claim: directly named ("Wisdom"), highest combined triangle coverage (10), includes the hub (Kw), and represents the most culturally universal cognitive ideal.
7.3 Core triad: {Kw, Jd, Si} — Wisdom
"What is the core of human cognitive architecture?" → A mind that KNOWS deeply (Kw), JUDGES soundly (Jd), and UNDERSTANDS people (Si).
The three pairs:
- Kw-Jd (informed judgment): You can't judge well without knowing things. Deep knowledge enables nuanced judgment. The scholar, the judge, the scientist.
- Kw-Si (social knowledge): Understanding others requires knowing the world they inhabit. Social intelligence is knowledge applied to minds.
- Si-Jd (social judgment): Judging social situations — fairness, trustworthiness, appropriate behavior. The wise elder who understands both principles AND people.
This is "Wisdom" in the philosophical sense — not mere intelligence (Kw alone) or shrewdness (Si alone) or morality (Jd alone), but the INTEGRATION of knowledge, social understanding, and principled evaluation.
Cross-domain comparison of core triads:
| Domain | Core triad | What it defines |
|---|---|---|
| Biology substrate | {G, T, R} | Central dogma — information → transcript → product |
| Entity system substrate | {E, I, T} | Self-describing data — entity → identity → namespace |
| Cognitive substrate | {Rp, Ct, Sy} | Symbolic thought — represent → categorize → symbolize |
| Organism architecture | {Mo, Me, Dv} | Survival — structure → energy → development |
| Application architecture | {D, Sc, Re} | Data management — data → schema → retrieval |
| Cognitive architecture | {Kw, Jd, Si} | Wisdom — knowledge → judgment → social understanding |
7.4 Secondary triads
{Kw, Cr, Sk} — Creative mastery. "What is a capable creator?" Know the domain, innovate within it, execute masterfully. The artist, the inventor, the craftsperson.
{Si, Jd, Id} — Moral personhood. "What is a person in community?" Understand others, judge by principles, know yourself. The integrated moral agent.
{Kw, Dc, Jd} — Rational agency. "What is a rational actor?" Know the facts, judge by standards, decide accordingly. The classical model of rationality.
{Dc, Si, Jd} — Practical wisdom (phronesis). "What makes someone effective in the world?" Decide well, with social awareness and moral grounding. Aristotle's ideal.
Step 8 — Named Compositions (Load-Bearing)
Triangles:
| Triangle | Name | Content |
|---|---|---|
| Kw-Dc-Pl | Strategic intelligence | Know the situation, decide what to do, plan how to do it. The practical intelligence cluster. |
| Kw-Cr-Sk | Creative mastery | Know the domain, create novel ideas, execute them skillfully. The artistic/innovative cluster. |
| Co-Si-Id | Social self | Communicate, understand others, know yourself. The interpersonal cluster. |
| Dc-Jd-Id | Moral agency | Decide, judge by principles, act from identity. The ethical cluster. |
| Kw-Co-Si | Teaching/influence | Know things, communicate them, understand the audience. The pedagogical cluster. |
| Cr-Jd-Id | Authentic expression | Create, evaluate against personal standards, express identity. The artistic identity cluster. |
| Kw-Jd-Si | Wisdom | Deep knowledge, principled judgment, understanding of people. The wisdom cluster. |
JSON reconciliation (emergent-population pass): these seven §8 named load-bearing triangles — with {Kw,Jd,Si} "Wisdom" as the §7.3 core triad — plus the full-nine composition are the domain's emergent set, carried in
data/domains/cognitive-architecture.v1.jsoncompositions(eachcomposition.emergent,conjunctionpresence τ,discriminating). The prior v1-extractioncompositionsarray ({Kw,Sk,Dc} / {Co,Si,Id} / {Jd,Cr,Kw}) diverged from this analysis — only {Co,Si,Id} "Social self" was a genuine §8 triangle; the array was reconciled to §7.3 + §8. The nine per-primitive §3 phase transitions are flaggedphase_transition: truein the JSON (single-source fidelity) but carry no per-primitiveemergent: this domain's load-bearing structure is compositional, not single-primitive-gated — consistent with its being the loosest filter precisely because capabilities develop independently (non-over-flag; cf. organism-architecture, where only Step-10 single-driver rows received partial-level emergents).
Step 9 — Build-up Sequence
9.1 The developmental trajectory
{} → {Kw} — Infant begins learning about the world. Basic object knowledge, cause-effect. Piaget's sensorimotor stage.
{Kw} → {Kw, Sk} — Motor skills develop. Walking, grasping, tool use. Procedural learning emerges.
{Kw, Sk} → {Kw, Sk, Co} — Language development. First words, then sentences. Communication becomes symbolic. (~1-3 years)
{Kw, Sk, Co} → {Kw, Sk, Co, Si} — Theory of mind develops. Understanding that others have different beliefs and desires. (~3-5 years)
{Kw, Sk, Co, Si} → {Kw, Sk, Co, Si, Dc} — Decision-making matures. Can weigh options, delay gratification, make purposeful choices. (~5-8 years)
{Kw, Sk, Co, Si, Dc} → {Kw, Sk, Co, Si, Dc, Jd} — Moral reasoning develops. Moves from "what I want" to "what's right." Kohlberg's conventional morality. (~8-12 years)
{..., Jd} → {..., Jd, Pl} — Planning capability matures. Multi-step, contingent, goal-directed planning. Prefrontal maturation. (~12-16 years)
{..., Pl} → {..., Pl, Id} — Identity formation. Adolescent identity crisis and resolution. Who am I independent of my social roles? (~14-20 years)
{..., Id} → {..., Id, Cr} — Creative capability matures. Not just recombinative (Cr1) but systematic and potentially transformative. Often emerges in early adulthood with sufficient domain expertise.
9.2 The sequence maps to real development
This build-up sequence closely matches known developmental psychology:
- Kw: Piaget's sensorimotor (0-2)
- Sk: motor development (0-3)
- Co: language acquisition (1-5)
- Si: theory of mind (3-5)
- Dc: executive function (5-8)
- Jd: moral development (8-12)
- Pl: planning/strategic thinking (12-16)
- Id: identity formation (14-20)
- Cr: creative maturity (20+)
The ordering isn't rigid — there's overlap and individual variation. But the GENERAL sequence matches empirical developmental psychology.
Step 10 — Manifestation Landscape
Positioning cognitive profiles
| Profile | Kw | Sk | Dc | Pl | Co | Jd | Cr | Si | Id |
|---|---|---|---|---|---|---|---|---|---|
| Toddler (2 yr) | 1 | 1 | 0-1 | 0 | 1 | 0 | 0 | 0-1 | 1 |
| Child (8 yr) | 2 | 2 | 2 | 1 | 2 | 1-2 | 1 | 2-3 | 2 |
| Typical adult | 2-3 | 2-3 | 2-3 | 2-3 | 2-3 | 2-3 | 1-2 | 2-3 | 3 |
| Expert professional | 3-4 | 4 | 3 | 3-4 | 3 | 3 | 2 | 3 | 3 |
| Research scientist | 4 | 3 | 3 | 3-4 | 3-4 | 3-4 | 3-4 | 2-3 | 3-4 |
| Master diplomat | 3 | 3 | 4 | 4 | 4 | 4 | 2-3 | 4 | 3-4 |
| Visionary artist | 3 | 4-Full | 2-3 | 2 | 3-4 | 3 | 4-Full | 2-3 | 4 |
| Political leader | 3 | 2-3 | 4 | 4 | 4 | 3-4 | 2-3 | 4 | 4 |
| Philosopher | 4-Full | 2 | 3 | 3 | 3-4 | Full | 3-4 | 3 | Full |
| Autistic savant | 4 (narrow) | 4 (narrow) | 1-2 | 2 | 1-2 | 2 | 3-4 (domain) | 0-1 | 2-3 |
| Chimpanzee | 1-2 | 2-3 | 1-2 | 1 | 1 | 1 | 1 | 2 | 1 |
| Dolphin | 1-2 | 3 | 1-2 | 1 | 1-2 | 1 | 1 | 2-3 | 1? |
What the landscape shows
No one is Full on everything. Even the most accomplished humans peak at 4-Full on a few dimensions and are moderate on others. The lattice is too large for any individual to fully occupy.
Profiles cluster by profession/archetype. Scientists cluster in {Kw4, Cr3-4, Jd3-4}. Leaders cluster in {Dc4, Pl4, Si4, Co4}. Artists cluster in {Sk4, Cr4, Id4}. These are the cognitive ATTRACTORS — stable positions in the cognitive architecture lattice.
The autistic savant profile shows dissociation. Very high Kw and Sk in narrow domains, very low Si. This validates that the primitives are genuinely independent — you CAN have expert-level knowledge and skill without social intelligence. The looseness of the lattice (37.7% filter) accommodates these atypical profiles.
Non-human profiles validate the partial level gradient. Chimpanzees at (Kw1-2, Sk2-3, Si2) show what the cognitive architecture looks like without Full Sy at the substrate level — limited knowledge organization, real skills, decent social intelligence, but no planning, no principled judgment, minimal identity.
Step 11 — Substrate/Surface Relationship
11.1 How cognitive substrate produces cognitive architecture
The cognitive substrate {Rp, Ct, As, Sq, Sy, Ev} produces the cognitive architecture through bridge mechanisms (cognitive development). The mapping:
Core triad {Rp, Ct, Sy} becomes ambient:
- Representation (Rp) → assumed by everything at the cognitive architecture level. You can't have Knowledge without representing, can't Decide without representing options, can't Plan without representing future states.
- Categorization (Ct) → assumed. Knowledge IS categorized representation. Judgment IS categorized evaluation. Social intelligence IS categorized social perception.
- Symbol (Sy) → assumed. Communication IS symbolic exchange. Planning IS symbolic future representation. Knowledge IS symbolically organized.
Non-core primitives {As, Sq, Ev} expand:
- Association (As) → Knowledge (knowledge IS an association network), Creativity (novel associations), Social Intelligence (associating behaviors with intentions, reading social cues)
- Sequence (Sq) → Skill (procedural sequences), Planning (goal-directed sequences), Decision (evaluating sequential consequences), Communication (discourse structure)
- Evaluation (Ev) → Judgment (normative evaluation), Decision (preference-based selection), Identity (self-evaluation, values), Creativity (aesthetic evaluation)
Many-to-many mapping. Each substrate primitive contributes to multiple surface primitives. Each surface primitive draws from multiple substrate primitives. Same pattern as biology→organism architecture and entity system→application architecture.
11.2 The expansion: 6→9
3 ambient (core triad absorbed) + 3 expanding (non-core each maps to ~3 surface concerns) = 9 surface primitives.
This is the SAME expansion mechanism as:
- Biology: {G,T,R} ambient → {P,Reg,Mem} expand → 9 organism primitives
- Entity system: {E,I,T} ambient → {M,X,P} expand → 9 app arch primitives
Step 12 — Cross-Domain Structural Parallels
12.1 The three surfaces compared
| Structural property | Organism Architecture | Application Architecture | Cognitive Architecture |
|---|---|---|---|
| Primitive count | 9 | 9 | 9 |
| Hub primitive | Mo (morphology) | D (data) | Kw (knowledge) |
| Core triad | {Mo,Me,Dv} | {D,Sc,Re} | {Kw,Jd,Si} |
| Filter (coherent/total) | 15% | ~20%? | 37.7% |
| Heavy pair % | ~40% | ~35%? | 42% (§6: 15/36) |
| Deepest dependency chain | Mo→Cm (through Ho, Sn, Rs) | D→Au (through multiple) | Kw→Pl (through Dc) |
| Self-referential primitive | (none explicit) | (type self-description) | Id (identity — self-model) |
| Phase transition density | High (multiple gates) | Moderate | Moderate |
12.2 The self-reference pattern
Every information substrate has self-reference:
- Biology: DNA encodes proteins that regulate DNA
- Entity system: types are entities that describe entities
- Cognition: identity (Id) is the mind's model of itself
At the SURFACE level, self-reference appears as a SPECIFIC PRIMITIVE:
- Organism architecture: not a separate primitive (self-reference is embedded in Ho and Reg)
- Application architecture: self-description through type system
- Cognitive architecture: Identity (Id) — the explicit self-model primitive
The cognitive surface is the ONLY one where self-reference is a NAMED PRIMITIVE at the surface level. This is because the cognitive substrate has FULL RECURSIVE SYMBOLIZATION (Full Sy) — it can represent anything, including itself. The other substrates have self-reference but can't explicitly represent it as a surface concern.
End of analysis. Individual cognitive architecture: 9 primitives {Knowledge, Skill, Decision, Planning, Communication, Judgment, Creativity, Social Intelligence, Identity}. Hub: Kw (Knowledge). Core triad: {Kw, Jd, Si} — Wisdom (selected in §7.2-7.3; an earlier draft of this summary line read {Kw,Dc,Si}, a §7.1 candidate that was NOT selected — corrected to match the body). 193/512 coherent subsets (37.7% — loosest filter of any domain, reflecting genuine cognitive diversity). 15 heavy pairs of 36 (42%, per §6). Build-up sequence matches empirical developmental psychology (Kw→Sk→Co→Si→Dc→Jd→Pl→Id→Cr). Manifestation landscape positions show profession/archetype clustering at cognitive attractors, with non-human profiles validating the partial gradient. The 6→9 expansion follows the same mechanism as biology and entity system: core triad becomes ambient, non-core primitives expand into multiple surface concerns. Identity (Id) is the self-referential primitive — unique to the cognitive surface as a named primitive because Full Sy enables explicit self-modeling.
Referenced by the model
Cited as a source by 1 model record (browse the model census):
- cognitive-architecture —
domaincognition/sc1