Cognitive Architecture: Canonical Domain Analysis

Status: Canonical reference. Full 12-step methodology analysis. The functional surface domain of the cognitive information substrate — what one mind DOES, analogous to organism architecture (what one organism does) and application architecture (what one application does). Domain kind (R1): Observable-surface domain. Cognitive architecture describes the observable capabilities produced by the cognitive substrate, the same way organism architecture describes observable capabilities produced by biology. Builds on: analysis-cognitive-substrate.md (cognitive substrate {Rp,Ct,As,Sq,Sy,Ev} — canonical), v1_revision/v1_biology_domain_analysis/bio_v2/exploration-cognitive-information-system-full-analysis.md (initial sketch), v1_revision/v1_biology_domain_analysis/bio_v1/organism-architecture.md (parallel surface domain) Parallel to: v1_revision/v1_biology_domain_analysis/bio_v1/organism-architecture.md (biology → organism arch), entity_domain_analysis/analysis-application-architecture.md (entity system → app arch) Extended by: exploration-social-position-and-cognitive-trajectories.md (social position shapes which CA primitives develop — 2.5× range from same substrate, five cognitive niche profiles) Note: Canonicalized from v1_revision/v1_biology_domain_analysis/bio_v2/individual-cognitive-architecture.md. Content unchanged — v1 analysis confirmed by subsequent chain work.


Step 1 — Information Gathering

1.1 What is being analyzed

The functional output of a fully developed cognitive information substrate. Not the cognitive machinery (that's the substrate: {Rp,Ct,As,Sq,Sy,Ev}), but what that machinery PRODUCES as observable capability — what one mind CAN DO.

This is the same substrate/surface split as:

1.2 Relevant literature

1.3 What every human mind does

Regardless of culture, era, or individual differences, every neurotypical adult human mind:


Step 2 — Domain Kind (R1)

Observable-surface domain. Individual cognitive architecture is the observable surface of the cognitive information substrate — what minds DO, not how they process information internally. This parallels organism architecture (what organisms DO, not molecular biology) and application architecture (what apps DO, not entity system internals).


Step 3/3b — Primitives and Partial Levels

Nine primitives:

3.1 Knowledge (Kw)

Definition: Structured world model — accumulated declarative and conceptual understanding of how things are, how they work, and how they relate. The mind's MAP of reality.

Not raw data storage (that's Rp at the substrate level). Knowledge is ORGANIZED understanding — categorized, associated, connected, retrievable, updateable. It's what you KNOW, not how you know it.

Partial levels:

LevelDescriptionExample
Kw0No structured knowledgeNewborn — sensory experience without organization
Kw1Practical knowledgeKnowing what's food, what's dangerous, how to navigate home territory. Direct experience only. Typical of toddlers, many animals.
Kw2Categorical knowledgeOrganized knowledge of types — kinds of animals, tools, people, weather. Can classify novel instances. Typical school-age child.
Kw3Systematic knowledgeKnowledge organized into explanatory systems — understanding WHY things work. Causal models. Domain expertise. Professional competence.
Kw4Theoretical knowledgeAbstract frameworks that organize and predict — scientific theories, philosophical systems, mathematical structures. Can reason about domains never directly experienced.
Full KwMeta-knowledgeKnowledge about knowledge — epistemology, methodology, how to evaluate claims, how to learn new domains, understanding the limits of one's own knowledge. Knows what it doesn't know.

Phase transition: Kw2→Kw3. Systematic understanding. Below: knowledge is organized by WHAT (categories, facts, classifications). Above: knowledge is organized by WHY (causal mechanisms, explanatory models). This is where knowledge becomes GENERATIVE — you can predict novel situations by applying causal understanding rather than just recognizing familiar categories. Corresponds roughly to Piaget's concrete→formal operational transition.

3.2 Skill (Sk)

Definition: Procedural capability — the ability to DO things effectively. Knowing HOW, not knowing THAT. Includes motor skills, cognitive skills, social skills, creative skills.

Distinct from Knowledge: amnesic patients can learn new skills (Sk intact) while unable to form new memories (Kw impaired). You can know everything about violin playing (Kw4) and be unable to play (Sk0 for violin).

Partial levels:

LevelDescriptionExample
Sk0No learned skillReflexive/innate behavior only. Newborn grasping.
Sk1Basic learned proceduresCan follow simple sequences with conscious attention. Learning to walk. Learning to use a spoon. Novice at any domain.
Sk2Competent executionCan perform in familiar situations without constant attention. Driving a car after a year. Conversational level in second language. Dreyfus "competent."
Sk3Proficient performanceCan handle novel situations by adapting known patterns. Experienced professional. Fluent bilingualism. Dreyfus "proficient."
Sk4Expert performanceIntuitive mastery — reads situations holistically, acts without conscious deliberation. Master craftsperson, virtuoso musician, expert surgeon. Dreyfus "expert."
Full SkTranscendent skillCreates new techniques, teaches and systematizes for others, pushes the boundaries of what's possible. Invents new ways of doing. Master who transforms the field.

Phase transition: Sk2→Sk3. Adaptation. Below: can execute known procedures in known situations — fails when situation is novel. Above: can ADAPT — recognizes when standard procedures don't apply and modifies approach. This is where skill becomes INTELLIGENT rather than merely competent.

3.3 Decision (Dc)

Definition: Action selection and commitment — evaluating options, choosing among them, and committing to action. Resolving uncertainty into directed behavior.

Distinct from Judgment (Jd): judgment evaluates — decision ACTS. You can judge a situation (Jd) without deciding what to do (Dc). And you can decide (Dc) without careful judgment (impulsive decision).

Partial levels:

LevelDescriptionExample
Dc0No decision capacityAutomatic/reflexive only. Stimulus-response.
Dc1Binary choiceCan choose between two options — approach or avoid, yes or no. Infant preference behavior.
Dc2Multi-option choiceCan evaluate and choose among multiple options. Consumer choice, career decisions.
Dc3Trade-off resolutionCan weigh competing values and make principled trade-offs. Risk-benefit analysis, ethical dilemmas with competing obligations.
Dc4Strategic decisionCan make decisions that account for others' decisions — game-theoretic, considering response and counter-response. Negotiation, competitive strategy.
Full DcTransformative decisionCan make decisions that change the decision-maker's own values or identity. Choosing to become a different kind of person. Life-redefining commitment. Frankfurt's "second-order desires."

Phase transition: Dc2→Dc3. Trade-off resolution. Below: choose the best option from a single value dimension (which tastes better, which costs less). Above: weigh COMPETING values (safety vs freedom, justice vs mercy, short-term vs long-term). This is where decision becomes genuinely HARD — not because information is missing but because values conflict.

3.4 Planning (Pl)

Definition: Goal-directed temporal organization — constructing sequences of action aimed at achieving future states that don't currently exist. Looking ahead and organizing behavior accordingly.

Distinct from Skill (Sk): skills are KNOWN procedures. Planning constructs NOVEL sequences for specific goals. Skilled action follows established patterns; planning creates new ones.

Partial levels:

LevelDescriptionExample
Pl0No planningReactive behavior only — responds to current situation without anticipation.
Pl1Single-step anticipationCan prepare one step ahead — getting a tool before starting a task. Toddler getting a chair to reach a cookie.
Pl2Multi-step planningCan construct a sequence of actions toward a goal — following a recipe, planning a trip with multiple stops.
Pl3Contingency planningCan plan for multiple outcomes — if X happens, do A; if Y happens, do B. Includes risk assessment. Project management.
Pl4Hierarchical planningCan construct plans with sub-goals that serve super-goals — career planning (decade-scale), organizational strategy. Plans within plans.
Full PlAdaptive planningCan plan how to PLAN — meta-planning. Choosing methodologies, designing planning processes, creating institutions for long-term coordination.

Phase transition: Pl2→Pl3. Contingency. Below: plans assume a single path — if anything unexpected happens, the plan fails. Above: plans INCORPORATE uncertainty — they branch based on conditions. This is where planning becomes ROBUST rather than merely sequential.

3.5 Communication (Co)

Definition: Symbolic externalization and exchange — making internal states available to others and receiving others' externalizations. The INDIVIDUAL'S capability for symbolic exchange, not the cultural system of language.

The cognitive substrate's Sy (symbol) is the capacity for arbitrary signs. Communication (Co) at the surface level is the FUNCTIONAL USE of that capacity for specific communicative purposes.

Partial levels:

LevelDescriptionExample
Co0No intentional communicationUnintentional signals only — crying, facial expression without communicative intent.
Co1Intentional simple communicationPointing, requesting, rejecting. Communicating WANTS. Pre-linguistic or single-word stage.
Co2Narrative communicationCan tell a story, explain a sequence, describe a situation. Can communicate about absent or past things. Basic conversational ability.
Co3Persuasive communicationCan argue, convince, negotiate. Adjusts message to audience. Can communicate abstract ideas. Rhetoric, teaching, marketing.
Co4Precise communicationCan communicate unambiguously about complex, abstract topics. Technical writing, legal drafting, scientific publication. Minimizes misinterpretation.
Full CoGenerative communicationCan create new forms of communication — invent terminology, develop notation systems, create artistic languages, establish communication protocols for novel domains.

Phase transition: Co2→Co3. Audience modeling. Below: communicate FROM your own perspective — say what you know/want. Above: communicate FOR the listener — model what they know, what they need, what will convince them. This is where communication becomes STRATEGIC rather than merely expressive.

3.6 Judgment (Jd)

Definition: Situation assessment against standards — evaluating what's true, good, right, appropriate, wise. Applying normative criteria to specific cases.

Distinct from Decision (Dc): judgment assesses, decision acts. Distinct from Knowledge (Kw): knowledge stores facts, judgment evaluates them. A judge evaluates (Jd); a jury decides (Dc); a lawyer knows the law (Kw).

Partial levels:

LevelDescriptionExample
Jd0No judgmentNo normative evaluation — everything is equivalent.
Jd1Preference judgmentGood/bad based on personal experience — "I like this" / "this hurts." Hedonic evaluation applied to situations.
Jd2Conventional judgmentRight/wrong based on social rules — "you should share" / "stealing is wrong." Follows community standards. Kohlberg's conventional morality.
Jd3Principled judgmentRight/wrong based on abstract principles — justice, fairness, rights, utility. Can evaluate whether conventions THEMSELVES are right. Kohlberg's post-conventional.
Jd4Contextual judgmentCan apply principles flexibly to context — recognizes when principles conflict, when exceptions are warranted, when context changes what's right. Practical wisdom (phronesis).
Full JdMeta-judgmentCan evaluate the evaluation framework itself — philosophical ethics, epistemology, asking "what makes a standard valid?" Judging judgment.

Phase transition: Jd2→Jd3. Principled reasoning. Below: judgment follows conventions — what the community says is right. Above: judgment follows PRINCIPLES — abstract standards that may override convention. This is where judgment becomes AUTONOMOUS rather than socially derivative. Corresponds to Kohlberg's conventional → post-conventional transition.

3.7 Creativity (Cr)

Definition: Novel production — generating representations, solutions, artifacts, or expressions that are new (not merely retrieved from memory) and valuable (not random noise). The mind's capacity to produce what didn't exist before.

Distinct from Knowledge (Kw): knowledge stores and retrieves existing information. Creativity GENERATES new information. Distinct from Skill (Sk): skill executes known procedures. Creativity produces novel procedures or products.

Partial levels:

LevelDescriptionExample
Cr0No creative outputPurely reproductive — can only repeat what was learned.
Cr1Recombinative creativityCan combine existing elements in new ways — a child making up a story by combining known characters and events. Brainstorming.
Cr2Exploratory creativityCan systematically explore a possibility space — trying variations, iterating, refining. Design thinking. Scientific hypothesis generation.
Cr3Transformative creativityCan change the rules — redefine the problem space, introduce new concepts, see things from radically different perspectives. Paradigm shifts. Artistic innovation.
Cr4Domain-creating creativityCan create new domains — invent new fields, new art forms, new ways of thinking. The kind of creativity that produces entirely new areas of human activity.
Full CrMeta-creativityCan create new methods for being creative — inventing creative processes, building tools for creativity, systematizing innovation. Design of design methods.

Phase transition: Cr1→Cr2. Systematic exploration. Below: creativity is opportunistic — novel combinations happen but aren't directed. Above: creativity is SYSTEMATIC — the mind deliberately explores possibility spaces, testing variations and evaluating results. This is where creativity becomes a METHOD rather than a happy accident.

3.8 Social Intelligence (Si)

Definition: Other-mind modeling and social navigation — understanding what others think, feel, and intend; navigating social relationships; coordinating with others; managing social perception.

Distinct from Communication (Co): communication is SENDING/RECEIVING information. Social intelligence is MODELING others' internal states and NAVIGATING social dynamics. You can communicate (Co3) without understanding the listener's mental state (Si2). And you can understand someone's state (Si3) without communicating about it.

Partial levels:

LevelDescriptionExample
Si0No social modelingOthers treated as objects — no attribution of internal states.
Si1Emotion readingCan detect others' emotional states from facial expression, body language, tone. Empathic resonance. Present in many social mammals.
Si2Intention attributionCan infer what others WANT and what they're TRYING to do. "She's reaching for the cup." Understanding goals and desires.
Si3Belief attributionCan represent what others BELIEVE, including false beliefs. "He thinks the ball is in the box, but I moved it." Full theory of mind.
Si4Strategic social modelingCan model others modeling you — "She knows that I know that she's lying." Recursive social reasoning. Political savvy, negotiation, social manipulation.
Full SiSystemic social understandingCan model social SYSTEMS — institutional dynamics, cultural patterns, power structures, how groups behave differently from individuals. Sociological and anthropological insight.

Phase transition: Si2→Si3. False belief attribution. Below: model what others WANT (desires, intentions) but not what they BELIEVE differently from you. Above: model others' BELIEFS as potentially different from your own — including wrong. This is the classic theory-of-mind transition (typically ~4-5 years in children). It's where social intelligence becomes REPRESENTATIONAL rather than just empathic.

3.9 Identity (Id)

Definition: Self-model and continuity — the mind's representation of ITSELF across time. Includes self-concept (who am I?), autobiography (what have I experienced?), values (what do I care about?), agency (what can I do?), and narrative self (what's my story?).

The self-referential primitive. Analogous to self-description in biology (DNA encoding its own regulatory system) and entity system (types describing themselves). Every information substrate has a self-referential primitive.

Partial levels:

LevelDescriptionExample
Id0No self-modelNo self-other distinction. Very early infancy.
Id1Body selfDistinguishes self from non-self physically. Mirror self-recognition (~18 months in humans, also great apes, dolphins, elephants, magpies).
Id2Social selfSelf defined by social roles and relationships — "I am a student," "I am Maria's friend." Identity through group membership. Childhood-early adolescence.
Id3Autonomous selfSelf defined by personal choices, values, and commitments — "I believe X," "I chose Y." Identity through individual agency. Erikson's identity achievement.
Id4Narrative selfSelf as a story across time — coherent autobiography integrating past, present, anticipated future. Understanding how one BECAME who one is. McAdams' narrative identity.
Full IdReflective selfSelf that questions and revises its own identity — can examine its own values, question its own narrative, choose to become different. Self-transformation as capacity.

Phase transition: Id2→Id3. Autonomy. Below: identity is defined by others — your group, your role, your relationships tell you who you are. Above: identity is defined by YOU — your choices, your commitments, your values, independent of social assignment. This is the adolescent identity crisis — the transition from received identity to constructed identity.


Step 4 — Dependencies

Kw → (nothing; hub)
Sk → Kw (skills require knowledge of what to do and when)
Dc → Kw (decisions require knowledge of options and consequences)
Pl → Dc (planning requires making decisions at each step)
Co → Kw (communication requires something to communicate about)
Jd → Kw (judgment requires knowledge of standards and situations)
Cr → Kw (creativity requires knowledge to recombine)
Si → Kw (social intelligence requires knowledge of social patterns)
Id → Kw (identity requires knowledge of self and world to construct self-model)

Internal dependencies beyond Kw:

Pl → Dc (planning requires decision at branching points)

No other strict dependencies among the non-hub primitives. This creates a FLAT structure — Kw as hub, Pl depending on Dc, everything else depending only on Kw.

DAG:

Kw (hub — no dependencies)
  ├── Sk
  ├── Dc ← Pl
  ├── Co
  ├── Jd
  ├── Cr
  ├── Si
  └── Id

Step 5 — Coherent Sub-lattice

With 9 primitives, total space = 2^9 = 512.

Kw must be present for anything else. Given Kw, the remaining 8 primitives are almost independent (only constraint: Pl requires Dc).

Subsets of 8 remaining primitives = 2^8 = 256. Invalid: Pl present without Dc = 2^6 = 64. Valid subsets with Kw: 256 - 64 = 192. Plus: {} (empty set) = 1. Total: 193 coherent subsets.

Filter: 193/512 = 37.7%.

This is the LOOSEST filter of any domain analyzed:

DomainFilter
Biology12.5%
Organism architecture15%
Chemistry20%
Environment17%
Cognitive substrate27%
Individual cognitive architecture37.7%

The loose filter reflects REAL cognitive diversity. Unlike biology (where you can't have adaptive immunity without organized genome) or organism architecture (where you can't have ND3 without Mem3), cognitive capabilities CAN develop largely independently. You CAN be highly creative (Cr4) with poor planning (Pl1). You CAN have excellent social intelligence (Si4) with minimal systematic knowledge (Kw2). The few dependencies that exist (Pl→Dc, everything→Kw) are loose.


Step 6 — Pair Analysis

C(9,2) = 36 pairs.

Heavy pairs:

PairNameContentWhy heavy
Kw-SkKnowledge-skill integrationUnderstanding + competence = expertiseExpert performance requires BOTH conceptual understanding AND procedural mastery. Doctors, engineers, craftspeople.
Kw-JdKnowledge-judgmentInformed assessmentYou can't judge what you don't understand. Deep knowledge enables nuanced judgment. Scholars, judges, scientists.
Kw-CrKnowledge-creativityInformed innovationCreative breakthroughs require deep domain knowledge (Simonton, Csikszentmihalyi). Ignorant novelty is noise, not creativity.
Dc-PlDecision-planningStrategic actionPlans require decisions; complex decisions require planning. Management, military strategy, project leadership.
Dc-JdDecision-judgmentWise choiceGood decisions require good judgment of consequences. Good judgment without decision is impotent. Leadership, ethics-in-action.
Co-SiCommunication-social intelligenceEffective social exchangeCommunication that works requires modeling the audience (Si). Social intelligence expressed through communication. Diplomacy, therapy, teaching.
Co-KwCommunication-knowledgeTeaching and sharingTransmitting knowledge requires communication skill. Deep knowledge needs communication to become cultural. Education, science communication.
Cr-SkCreativity-skillArtistic masteryCreative vision requires skilled execution. A composer who can't notate, a designer who can't draw. Craft + vision = masterwork.
Si-IdSocial intelligence-identitySelf in relation to othersIdentity is partly constituted by social relationships. Social intelligence informs identity development. Self-knowledge through others.
Jd-IdJudgment-identityValues and integrityIdentity includes values; judgment applies values. Integrity = alignment of judgment and identity. Moral character.
Pl-SkPlanning-skillCompetent execution of plansPlans fail without skills to execute. Skills without plans are directionless. Professional practice.
Si-JdSocial intelligence-judgmentSocial judgmentJudging social situations — who's trustworthy, what's fair, how groups should be structured. Social ethics, political wisdom.

Additional heavy pairs missed in first pass:

PairNameContentWhy heavy
Kw-DcInformed decisionKnowledge of options, consequences, context enables decisions. Every meaningful decision requires knowing things. Every knowledge pursuit involves decisions.Medical diagnosis, strategic planning, personal life choices — all require deep Kw+Dc.
Kw-SiSocial knowledgeUnderstanding social dynamics, cultural contexts, who knows what. Social knowledge is a major domain of Kw. Si requires Kw of norms, expectations, social patterns.Teaching, diplomacy, therapy, leadership — all require Kw about people + Si about their states.
Dc-SiStrategic social actionDeciding what to do based on understanding of others' states, intentions, likely responses.Negotiation, leadership, parenting, conflict management — social decisions require social understanding.

15 heavy pairs out of 36 (42%). This is on the higher end of the normal range (~33-47%), reflecting the tight integration of cognitive capabilities.

Light pairs:

PairWhy light
Sk-IdSkills don't strongly define identity (some overlap in "professional identity")
Cr-DcCreativity and decision-making are largely independent processes
Cr-SiCreative and social capabilities largely independent
Pl-SiPlanning and social intelligence largely independent
Pl-JdPlanning and judgment interact but weakly
Pl-IdPlanning and identity weakly coupled
Cr-IdCreativity and identity weakly coupled (some overlap in "creative identity")
Sk-SiSkills and social intelligence largely independent
Sk-JdSkills and judgment largely independent
...(remaining pairs are moderate or light)

Step 7 — Core Triad

7.1 Identifying all-heavy triads

With 15 heavy pairs, multiple candidate core triads exist (all three internal pairs heavy):

TriadPairsAll heavy?Interpretation
{Kw, Jd, Si}Kw-Jd ✓, Kw-Si ✓, Si-Jd ✓YESWisdom — deep knowledge + sound judgment + understanding of people
{Kw, Dc, Jd}Kw-Dc ✓, Kw-Jd ✓, Dc-Jd ✓YESRational agency — informed, principled decision-making
{Kw, Dc, Si}Kw-Dc ✓, Kw-Si ✓, Dc-Si ✓YESStrategic agency — knowing, deciding, with social awareness
{Kw, Co, Si}Kw-Co ✓, Kw-Si ✓, Co-Si ✓YESPedagogical — knowing, communicating, understanding the audience
{Kw, Cr, Sk}Kw-Cr ✓, Kw-Sk ✓, Cr-Sk ✓YESCreative mastery — knowledge + innovation + execution
{Si, Jd, Id}Si-Jd ✓, Si-Id ✓, Jd-Id ✓YESMoral personhood — social understanding + principles + self-knowledge
{Dc, Si, Jd}Dc-Si ✓, Dc-Jd ✓, Si-Jd ✓YESPractical wisdom — deciding with social and moral insight

Seven all-heavy triads. This is MORE than typical — biology's organism architecture has ~3, the entity system has ~3. The abundance reflects the flat dependency structure and high heavy-pair percentage (42%).

7.2 Selecting the core triad

Named triangle test: Which triad appears directly as a named load-bearing composition?

Hub coverage test: Kw (hub primitive) appears in 5 of 7 candidate triads. Any core triad should include Kw.

Triangle concentration test: Named triangles per candidate:

TriadDirectly named?Members' total appearances in all 7 named triangles
{Kw, Jd, Si}YES ("Wisdom")Kw(4) + Jd(3) + Si(3) = 10
{Kw, Dc, Jd}NoKw(4) + Dc(2) + Jd(3) = 9
{Kw, Dc, Si}NoKw(4) + Dc(2) + Si(3) = 9
{Kw, Cr, Sk}YES ("Creative mastery")Kw(4) + Cr(2) + Sk(2) = 8

{Kw, Jd, Si} has the strongest claim: directly named ("Wisdom"), highest combined triangle coverage (10), includes the hub (Kw), and represents the most culturally universal cognitive ideal.

7.3 Core triad: {Kw, Jd, Si} — Wisdom

"What is the core of human cognitive architecture?" → A mind that KNOWS deeply (Kw), JUDGES soundly (Jd), and UNDERSTANDS people (Si).

The three pairs:

This is "Wisdom" in the philosophical sense — not mere intelligence (Kw alone) or shrewdness (Si alone) or morality (Jd alone), but the INTEGRATION of knowledge, social understanding, and principled evaluation.

Cross-domain comparison of core triads:

DomainCore triadWhat it defines
Biology substrate{G, T, R}Central dogma — information → transcript → product
Entity system substrate{E, I, T}Self-describing data — entity → identity → namespace
Cognitive substrate{Rp, Ct, Sy}Symbolic thought — represent → categorize → symbolize
Organism architecture{Mo, Me, Dv}Survival — structure → energy → development
Application architecture{D, Sc, Re}Data management — data → schema → retrieval
Cognitive architecture{Kw, Jd, Si}Wisdom — knowledge → judgment → social understanding

7.4 Secondary triads

{Kw, Cr, Sk} — Creative mastery. "What is a capable creator?" Know the domain, innovate within it, execute masterfully. The artist, the inventor, the craftsperson.

{Si, Jd, Id} — Moral personhood. "What is a person in community?" Understand others, judge by principles, know yourself. The integrated moral agent.

{Kw, Dc, Jd} — Rational agency. "What is a rational actor?" Know the facts, judge by standards, decide accordingly. The classical model of rationality.

{Dc, Si, Jd} — Practical wisdom (phronesis). "What makes someone effective in the world?" Decide well, with social awareness and moral grounding. Aristotle's ideal.


Step 8 — Named Compositions (Load-Bearing)

Triangles:

TriangleNameContent
Kw-Dc-PlStrategic intelligenceKnow the situation, decide what to do, plan how to do it. The practical intelligence cluster.
Kw-Cr-SkCreative masteryKnow the domain, create novel ideas, execute them skillfully. The artistic/innovative cluster.
Co-Si-IdSocial selfCommunicate, understand others, know yourself. The interpersonal cluster.
Dc-Jd-IdMoral agencyDecide, judge by principles, act from identity. The ethical cluster.
Kw-Co-SiTeaching/influenceKnow things, communicate them, understand the audience. The pedagogical cluster.
Cr-Jd-IdAuthentic expressionCreate, evaluate against personal standards, express identity. The artistic identity cluster.
Kw-Jd-SiWisdomDeep knowledge, principled judgment, understanding of people. The wisdom cluster.

JSON reconciliation (emergent-population pass): these seven §8 named load-bearing triangles — with {Kw,Jd,Si} "Wisdom" as the §7.3 core triad — plus the full-nine composition are the domain's emergent set, carried in data/domains/cognitive-architecture.v1.json compositions (each composition.emergent, conjunction presence τ, discriminating). The prior v1-extraction compositions array ({Kw,Sk,Dc} / {Co,Si,Id} / {Jd,Cr,Kw}) diverged from this analysis — only {Co,Si,Id} "Social self" was a genuine §8 triangle; the array was reconciled to §7.3 + §8. The nine per-primitive §3 phase transitions are flagged phase_transition: true in the JSON (single-source fidelity) but carry no per-primitive emergent: this domain's load-bearing structure is compositional, not single-primitive-gated — consistent with its being the loosest filter precisely because capabilities develop independently (non-over-flag; cf. organism-architecture, where only Step-10 single-driver rows received partial-level emergents).


Step 9 — Build-up Sequence

9.1 The developmental trajectory

{} → {Kw} — Infant begins learning about the world. Basic object knowledge, cause-effect. Piaget's sensorimotor stage.

{Kw} → {Kw, Sk} — Motor skills develop. Walking, grasping, tool use. Procedural learning emerges.

{Kw, Sk} → {Kw, Sk, Co} — Language development. First words, then sentences. Communication becomes symbolic. (~1-3 years)

{Kw, Sk, Co} → {Kw, Sk, Co, Si} — Theory of mind develops. Understanding that others have different beliefs and desires. (~3-5 years)

{Kw, Sk, Co, Si} → {Kw, Sk, Co, Si, Dc} — Decision-making matures. Can weigh options, delay gratification, make purposeful choices. (~5-8 years)

{Kw, Sk, Co, Si, Dc} → {Kw, Sk, Co, Si, Dc, Jd} — Moral reasoning develops. Moves from "what I want" to "what's right." Kohlberg's conventional morality. (~8-12 years)

{..., Jd} → {..., Jd, Pl} — Planning capability matures. Multi-step, contingent, goal-directed planning. Prefrontal maturation. (~12-16 years)

{..., Pl} → {..., Pl, Id} — Identity formation. Adolescent identity crisis and resolution. Who am I independent of my social roles? (~14-20 years)

{..., Id} → {..., Id, Cr} — Creative capability matures. Not just recombinative (Cr1) but systematic and potentially transformative. Often emerges in early adulthood with sufficient domain expertise.

9.2 The sequence maps to real development

This build-up sequence closely matches known developmental psychology:

The ordering isn't rigid — there's overlap and individual variation. But the GENERAL sequence matches empirical developmental psychology.


Step 10 — Manifestation Landscape

Positioning cognitive profiles

ProfileKwSkDcPlCoJdCrSiId
Toddler (2 yr)110-101000-11
Child (8 yr)222121-212-32
Typical adult2-32-32-32-32-32-31-22-33
Expert professional3-4433-433233
Research scientist4333-43-43-43-42-33-4
Master diplomat3344442-343-4
Visionary artist34-Full2-323-434-Full2-34
Political leader32-34443-42-344
Philosopher4-Full2333-4Full3-43Full
Autistic savant4 (narrow)4 (narrow)1-221-223-4 (domain)0-12-3
Chimpanzee1-22-31-2111121
Dolphin1-231-211-2112-31?

What the landscape shows

No one is Full on everything. Even the most accomplished humans peak at 4-Full on a few dimensions and are moderate on others. The lattice is too large for any individual to fully occupy.

Profiles cluster by profession/archetype. Scientists cluster in {Kw4, Cr3-4, Jd3-4}. Leaders cluster in {Dc4, Pl4, Si4, Co4}. Artists cluster in {Sk4, Cr4, Id4}. These are the cognitive ATTRACTORS — stable positions in the cognitive architecture lattice.

The autistic savant profile shows dissociation. Very high Kw and Sk in narrow domains, very low Si. This validates that the primitives are genuinely independent — you CAN have expert-level knowledge and skill without social intelligence. The looseness of the lattice (37.7% filter) accommodates these atypical profiles.

Non-human profiles validate the partial level gradient. Chimpanzees at (Kw1-2, Sk2-3, Si2) show what the cognitive architecture looks like without Full Sy at the substrate level — limited knowledge organization, real skills, decent social intelligence, but no planning, no principled judgment, minimal identity.


Step 11 — Substrate/Surface Relationship

11.1 How cognitive substrate produces cognitive architecture

The cognitive substrate {Rp, Ct, As, Sq, Sy, Ev} produces the cognitive architecture through bridge mechanisms (cognitive development). The mapping:

Core triad {Rp, Ct, Sy} becomes ambient:

Non-core primitives {As, Sq, Ev} expand:

Many-to-many mapping. Each substrate primitive contributes to multiple surface primitives. Each surface primitive draws from multiple substrate primitives. Same pattern as biology→organism architecture and entity system→application architecture.

11.2 The expansion: 6→9

3 ambient (core triad absorbed) + 3 expanding (non-core each maps to ~3 surface concerns) = 9 surface primitives.

This is the SAME expansion mechanism as:


Step 12 — Cross-Domain Structural Parallels

12.1 The three surfaces compared

Structural propertyOrganism ArchitectureApplication ArchitectureCognitive Architecture
Primitive count999
Hub primitiveMo (morphology)D (data)Kw (knowledge)
Core triad{Mo,Me,Dv}{D,Sc,Re}{Kw,Jd,Si}
Filter (coherent/total)15%~20%?37.7%
Heavy pair %~40%~35%?42% (§6: 15/36)
Deepest dependency chainMo→Cm (through Ho, Sn, Rs)D→Au (through multiple)Kw→Pl (through Dc)
Self-referential primitive(none explicit)(type self-description)Id (identity — self-model)
Phase transition densityHigh (multiple gates)ModerateModerate

12.2 The self-reference pattern

Every information substrate has self-reference:

At the SURFACE level, self-reference appears as a SPECIFIC PRIMITIVE:

The cognitive surface is the ONLY one where self-reference is a NAMED PRIMITIVE at the surface level. This is because the cognitive substrate has FULL RECURSIVE SYMBOLIZATION (Full Sy) — it can represent anything, including itself. The other substrates have self-reference but can't explicitly represent it as a surface concern.


End of analysis. Individual cognitive architecture: 9 primitives {Knowledge, Skill, Decision, Planning, Communication, Judgment, Creativity, Social Intelligence, Identity}. Hub: Kw (Knowledge). Core triad: {Kw, Jd, Si} — Wisdom (selected in §7.2-7.3; an earlier draft of this summary line read {Kw,Dc,Si}, a §7.1 candidate that was NOT selected — corrected to match the body). 193/512 coherent subsets (37.7% — loosest filter of any domain, reflecting genuine cognitive diversity). 15 heavy pairs of 36 (42%, per §6). Build-up sequence matches empirical developmental psychology (Kw→Sk→Co→Si→Dc→Jd→Pl→Id→Cr). Manifestation landscape positions show profession/archetype clustering at cognitive attractors, with non-human profiles validating the partial gradient. The 6→9 expansion follows the same mechanism as biology and entity system: core triad becomes ambient, non-core primitives expand into multiple surface concerns. Identity (Id) is the self-referential primitive — unique to the cognitive surface as a named primitive because Full Sy enables explicit self-modeling.


Referenced by the model

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